WebDec 21, 2024 · You can create TextMeshProUGUI object Code (CSharp): using UnityEngine; using TMPro; public class NumberWizard : MonoBehaviour { [ … WebThat's because the button doesn't have the TextMeshPro component added to it, it has a child with the TextMeshPro component on. Try changing the text of the child component of the button via the editor. Alternatively, you could try changing it via script. using TMPro; public class TextMeshProTestb: MonoBehaviour { public TextMeshProUGUI tmp;
How to get Text from TextMeshPro input field - Unity …
WebText Objects You can create a UI text object via GameObject / UI / TextMeshPro - Text. Like all of Unity's visible UI objects, the new object has a Rect Transform and a Canvas Renderer component. Its text is managed by a Text Mesh Pro UGUI component. UGUI stands for Unity GUI. WebSep 17, 2024 · 1 Answer. Sorted by: 18. You need to access the TMPro namespace. using TMPro; You could also, in this example, do: using UnityEngine; public class SettingsMenu : MonoBehaviour { public TMPro.TMP_Dropdown resolutionDropdown; } and in Unity, you'll be able to drag the TextMesh Pro's Dropdown into the Inspector, no problem! thin pants for men
c# - how to get the TextMeshPro component - Stack …
WebAug 4, 2024 · To add text to the TextMeshProUGUI component, you need to type in the Text Input field. Add some introduction text to set the scene for the game: “One rainy night in the middle of January…” The text now displays in the text area in the scene. By default, the text is a bit plain. WebJul 13, 2024 · The problem is the component Type. You need find the component with this Type "TextMeshProUGUI" this is the text component for UI. Example: TextMeshProUGUI nameField; nameField = GetComponent (); nameField.text = "some text"; Share Improve this answer Follow answered Jul 14, 2024 at 4:01 Mario 506 2 7 … http://digitalnativestudios.com/textmeshpro/docs/textmeshpro-component/ thin panels for walls